I am getting this same problem with Text2D only when the text is longer
than a specified length (in my case it is above 23 characters). I am
using the latest Beta version of Java3D, along with a GeForce graphics
card. I have also disabled the use of shared contexts by setting the
property as described in your email with little success. Any other
suggestions?
Happy New Year!
Blaine
On Tue, 1 Feb 2000 15:00:06 -0800, Dan Petersen <[EMAIL PROTECTED]>
wrote:
>Have you tried the suggestion in the README:
>
>NOTE: This version of Java 3D uses shared contexts in OpenGL for Display
> Lists and Texture Objects. Some video cards, such as the Riva TNT,
have
> problems in this area. If you are experiencing no rendering,
crashes,
> or no textures being displayed, this may be the problem. We have
added
> a runtime property that allows applications to disable the use of
shared
> contexts. For single canvas applications, there will be no change
in
> behavior. For multiple canvas applications, memory requirements
will
> increase by using this property. Here is an example of using the
> property.
>
> java -Dj3d.sharedctx=false MyProgram
>
>Dan Petersen
>Java 3D Team
>Sun Microsystems
>
>** Look for the newsgroup: comp.lang.java.3d **
>
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>> Date: Sun, 30 Jan 2000 18:25:33 +0100
>> From: Fr�d�ric Chopard - BaK <[EMAIL PROTECTED]>
>> Subject: [JAVA3D] Text2D and java3d 1.2 beta 1
>> To: [EMAIL PROTECTED]
>>
>> I have some problems with Text2D, when I create one it only appears as
a
>> white rectangle. I tried some examples like Text2DTest, I always get
those
>> white rectangles instead of texts. These tries were done with the beta
1
>>
>> I tried with java3d 1.1.3 and everything works fine, could this be a
bug of
>> the beta 1 ?
>>
>> Fred
>>
>>
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>
>
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