Once a collision has occurred and a behavior triggered - is there a way to get the normal of the face of the object with which the collision occurred?
 
I read something on www.j3d.org that suggesting using the PickTool and a bounds area to check for the object that you have collided with.  I tried this, but have a couple questions:
- Does the PickTool exclude the object that caused the collision?  I only want to pick out the object that the object collided with.
- Does the bounds for a Primitive shape automatically get updated as the object moves?  I tried printing out the bounds for the moving object and it stayed the same - so do I need to transform it to another coordinate system before passing it into the PickTool?
 
Or is there a better way?
 
Thanks,
Keith

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