Hi all, I am a new user of Java3D, and I was wondering if Java3D was
thread safe. I noticed that using Java3D in an application will cause over
a dozen new threads to start running. (Well, at least in our application
because we are using several behaviors and such.) We enabled the write
capability on many Transform nodes in our Java3D scene graph. Then we
modify these nodes from a different thread than the rendering thread. I
assume Java3D would be thread safe in this scenario (especially since we
have to tell it that we wanted write capability on those nodes). Is this
correct? Also, is there a good manual or technical paper that discusses
threads and thread safety in Java3D?

Thanks,
Mark

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