I have a problem with scaling as the objects position is
scaled also.

My problem is that I have loaded some objects from a VRML
file with the VRML loader. That works fine. The objects
are per default located away from origo (0,0,0).

I want to scale the object and let the center of the object
remain at its position.
I have gone through a objects coordinates and can find the
midt point. If I try to move the midt point to origo by making
a translation of the uppermost TransformGroup, then scaling
and moving it back, I still get a scaling of the distance of
the position of the object.

Is it really needed to change all the coordinates of the objects
such that it's local coordinates are positioned around its origo
to make this work or does someone has a clue ?

Ole Vilmann
Danish Maritime Institute

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