Hi, I was wondering how you�ve all approached the creation of server apps in shared java3D. I�m making a multiplayer game, and will use a server app with multiple client apps. Most of the interactions in the game will be controlled by the server, with the client only controlling their own movements in the 3D space. I�m interested to know if people have used the J3D API to re-create the scene graph on the server, or if they�ve used their own proprietary classes. I�m only asking because I haven�t looked into using the J3D API without a viewing platform (I�m only as far as the SimpleUniverse.class !!!). Or the possibility of running the J3D API on a server without J3D installed. Will J3D run without a Canvas3D? Can I re-package J3D without being shot by Sun? Basically I�m asking if I can run J3D in �barebones�. Use just the scene graph and behavior structures without any screen output or rendering overheads. Thanks for any answers to my query. Ralph. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
