I'm getting some screen flicker whenever I have 2 or more windows up each with a
Canvas3D.

Here are the details.

By themselves, there is not screen flicker.  I can zoom in and out of the
windows with no flickering problems.  This is true even with 2 windows up.

However, with 2 windows up, if I resize or drag the windows around there is some
intense screen flicker.  You actually see a blank screen on both canvases, then
a repaint.  Very ugly.

I saw the "why does my screen flicker?" question in the faq
http://www.j3d.org/faq/running.html#flicker.  I tried changing the creation of
the Canvas3D to use

GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDe
faultConfiguration()
to get a graphicsConfiguration.  This gets rid of the intense screen flicker but
introduces screen flicker when I zoom and pan.  Operations where there was no
screen flicker.

I'm having this problem on Windows 2000 using the OpenGL version.  It does not
happen under direct X.

Are there any ideas out there?

Thanks,
Jon

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