Hi Dixon, This may related to bug 4397797, can you please send me this test program for investigation ? Thanks for your bug report. - Kelvin ------------ Java 3D Team Sun Microsystems Inc. >MIME-Version: 1.0 >Date: Wed, 10 Jan 2001 16:27:10 -0500 >From: "J. Lee Dixon" <[EMAIL PROTECTED]> >Subject: [JAVA3D] Transparent textures on transparent object problem >To: [EMAIL PROTECTED] > >I have an applet that I use to test Java3D installations. One test this >applet performs is the use of transparent textures on transparent >objects. I use Sun's Text2D to make an object with alpha channel >texture of text. I then give the Text2D a transparency to make the text >transparent. > >Initially, the text looks transparent. A toggle buttons allow you to >toggle the display of the text ( using BranchGroup.detach() ). After >the text is turned back on, it is no longer transparent. > >My configuration: GeForce2, Win2k, Detonator3 drivers, Java3D 1.2.1 >Beta1 DirectX > >When I then switch to using Java3D 1.2.1 Beta1 OpenGL, it works fine... >except the frame rate goes from 400fps to 60fps. > >I've attached 3 snapshots: >good_ogl.jpg -- snapshot using OpenGL; looks good after toggling text >good_dx.jpg -- snapshot using DirectX; looks ok at beginning >bad_dx.jpg -- snapshot using DirectX; text is not transparent after >toggle off then back on > > > > <<good_ogl.jpg>> <<bad_dx.jpg>> <<good_dx.jpg>> > >J. Lee Dixon >SAIC - Celebration, FL >407-566-1438 >[EMAIL PROTECTED] AOL: LeeOrlando > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
