Hi Dixon,

  This may related to bug 4397797, can you please send me
this test program for investigation ?

Thanks for your bug report.

- Kelvin
------------
Java 3D Team
Sun Microsystems Inc.


>MIME-Version: 1.0
>Date: Wed, 10 Jan 2001 16:27:10 -0500
>From: "J. Lee Dixon" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Transparent textures on transparent object problem
>To: [EMAIL PROTECTED]
>
>I have an applet that I use to test Java3D installations.  One test this
>applet performs is the use of transparent textures on transparent
>objects.  I use Sun's Text2D to make an object with alpha channel
>texture of text.  I then give the Text2D a transparency to make the text
>transparent.
>
>Initially, the text looks transparent.  A toggle buttons allow you to
>toggle the display of the text ( using BranchGroup.detach() ).  After
>the text is turned back on, it is no longer transparent.
>
>My configuration: GeForce2, Win2k, Detonator3 drivers, Java3D 1.2.1
>Beta1 DirectX
>
>When I then switch to using Java3D 1.2.1 Beta1 OpenGL, it works fine...
>except the frame rate goes from 400fps to 60fps.
>
>I've attached 3 snapshots:
>good_ogl.jpg -- snapshot using OpenGL; looks good after toggling text
>good_dx.jpg -- snapshot using DirectX; looks ok at beginning
>bad_dx.jpg -- snapshot using DirectX; text is not transparent after
>toggle off then back on
>
>
>
> <<good_ogl.jpg>>  <<bad_dx.jpg>>  <<good_dx.jpg>>
>
>J. Lee Dixon
>SAIC - Celebration, FL
>407-566-1438
>[EMAIL PROTECTED]    AOL: LeeOrlando
>

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