Hello all, Most of the geometry that I work with in symmetric in at least one axes. In these case, the input file contain twice as much infomation then it needs. If half the data were left out, it could be regenerated by changing the sign on vertices in the mirrored direction and reversing the order vertices so the normal will be correct. In the case of a sphere, only 1/8 of the data would need to be input. The rest could be mirrored into the X, Y and Z axis to make 1/4, then 1/2 and then the whole sphere. Would a Mirrorable interface have any other advantages? Runtime for example? Pierre =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
