The OpenGL version of Java 3D uses pBuffers for off-screen rendering.
Most drivers/cards do not accelerate this, but the whole reason this
feature was added to OpenGL is so that it could take advantage of
hardware rendering.  We hope that more cards will start accelerating
this, but it will still be limited by the amount of available
off-screen memory on any particular card (e.g., a 3000x2000 pixel
off-screen buffer for printing is not likely to be accelerated any time
soon).

--
Kevin Rushforth
Java 3D Team
Sun Microsystems

[EMAIL PROTECTED]


>Date:         Mon, 15 Jan 2001 14:04:09 -0000
>From: Andrew Phelps <[EMAIL PROTECTED]>
>Subject:      [JAVA3D] Off screan rendering
>To: [EMAIL PROTECTED]
>
>We are rendering Java 3D scenes server-side and sending a captured image
>back up to the client.  The J3d app is running on a Linux box, and rendering
>to an X virtual framebuffer.  Can anyone tell me if this will take advantage
>of a graphics card if one is available (and if not - how do we achieve
>this)?
>
>Regards,
>
>Andy Phelps

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