I am a Master's student in Computer Science and I'm wondering about the
feasibility of using Java 3D for game development. I am pretty new to Java 3D
(as well as Java) and have a general question about collission detection as it
relates to games. If an object can only be in collision with one other object at
a time, how do you handle an object (i.e. the main character in the game)
constantly being in collision with what's underneath it? Also, in some games I
have played, you can run along a wall (i.e. constant collision). Does anyone
have any ideas about this? Does the question make sense?

Chris Morris

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