Hey folks,
I am developing a Java 3D-based applet, and this applet is running on a
variety of Windows 2000 systems that support OpenGL hardware acceleration
(which I have been able to detect with C++ code). However, my applet seems
to always use the Microsoft software implementation of OpenGL instead of
hardware-accelerated OpenGL. This results in very slow rendering, even for
simple geometry. The slow rendering is particularly noticeable when
textures are used. Since it is very easy for me to get a C++ application to
use hardware-accelerated OpenGL on these machines, I am almost certain the
problem lies with Java 3D.
Why would an applet use software-based OpenGL instead of
hardware-accelerated OpenGL? Is there even a way to direct an applet to use
hardware-accelerated OpenGL? (I did not see any mention of this in the Java
3D spec) If not, is it at least possible to detect for sure whether an
applet is using hardware-accelerated OpenGL?
Thanks in advance for any info you can give me.
- Mauricio
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