I assume you mean the translate behavior.  There is a method called invert() for the behaviors that is used to switch the direction things move but this is usually used on the viewer since the  viewer and an object react opposite to each other.

But before you do anything, let me ask you, are you normal to the XY plane and along the positive Z axis when you move your object?

My guess is that you are normal to XY but along the negative Z axis.  This will account for the object moving opposite to the way you drag the mouse.

If this is the case, I suggest you look at my behaviors that fix this problem.

http://www.sigda.org/Eric/java3d/behaviors/index.htm


At 12:09 PM 01/31/2001 -0600, you wrote:
How can I swap the way the mouse moves? Whenever I move it left it (the object ) goes right. I want it to go the way the mouse does...
 
Thanks in advance
 
Zak

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Eric Reiss
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