I've noticed this problem and found a work around, so I thought I'd write everyone to report my findings. Basically, there is a huge performance loss based on the size of the image used as a texture for a Background object. The larger the image set to the Background object, the slower and slower the frame rate becomes. However, by creating a flat objects in the far distance of your scene and applying the image as a texture to these objects, the problem is completely circumvented. Has anyone else noticed this to be true? Is this possibly an existing bug the Java3D team is working on? Paul =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
