Hi Folks,
I am not often posting stuff... Anyway I have quite a hard issue for me.
After having generated a world ade of several components. I would like to
let a car run on it.
Obviously it is a question of physical engine. I have solve all the
equations involved in this issue.
Theorically what i want to do must be a "classic" problem, just search the
vector normal to the world's local surface directly under the car, then
change the car's orientation according to this vector.
Quite easy to say, but not that easy to code!
I have red the picking classes must be very useful. Anybody has an example
similar to this?
thank you all.
Alexis
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