Hi all,
i have a tiny problem with picking. Almost everything is fine. But i get a strange
behavior using
PickCanvas of the utilities calling its pickClosest() method. The intersections i get
are still ok, but
my interest lies in the picked node. And it appears to me that in all cases never the
nearest objects
node is retrived using getObject() or getNode( PickResult.SHAPE3D ) of the PickResult.
even more confusing: in the majority of the cases i have the impression that the
object with the
greatest distance is picked.
is this something known??? has someone a workaround or is this fixed in the newest
beta??
i'm currently using 1.2.1 beta 1
Thanks for any comments on this,
Karsten
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