Hi all,

i have a tiny problem with picking. Almost everything is fine. But i get a strange 
behavior using
PickCanvas of the utilities calling its pickClosest() method. The intersections i get 
are still ok, but

my interest lies in the picked node. And it appears to me that in all cases never the 
nearest objects
node is retrived using getObject() or getNode( PickResult.SHAPE3D ) of the PickResult.
even more confusing: in the majority of the cases i have the impression that the 
object with the
greatest distance is picked.

is this something known??? has someone a workaround or is this fixed in the newest 
beta??

i'm currently using 1.2.1 beta 1

Thanks for any comments on this,
Karsten

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