Thank you for the response.
  Just a quick note:
As we have found, the performance of AlternateApperance scales with the
number of shapes affected, but not with the size of geometry. We were able
to significantly decrease the time needed to set AlternateApperance on a
large scene, after we merged the shapes with compatible geometry under the
same group.
  As for original intent of AlternateApperance: we are using it for
highlight in response to a user action. Still, 4 second delay is
unacceptable.

-Yuri

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