Excellent! thanks
Kyle Wayne Kelly
Computer Science Student
University of New Orleans
http://www.cs.uno.edu/~kkelly
----- Original Message -----
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 06, 2001 5:58 PM
Subject: Re: [JAVA3D] What is Z buffering?
> Kyle,
>
> Put simply "Z Buffering" is where for each point on your display screen
> (x,y) a "z" value is kept. As polygons are processed the z values are
> compared to determine whether a point on that polygon is in front or
> behind the current z value. In other words, the Z buffer is a technique
> to figure out if a part of an object is in front of another object on a
> pixel by pixel basis.
>
> If you imagine your 2D display screen each pixel will have a color value
> and a Z value. As polygons are rendered they compare against the Z
> value to see if the polygon's color should replace the current color at
> that pixel.
>
> That's the simple explanation. I guess if you want more you could
> consult a 3D rendering book.
>
> - John Wright
> Starfire Research
>
> > Kyle Wayne Kelly wrote:
> >
> > What is Z buffering, and how does it work?
> >
> > Kyle Wayne Kelly
> > Computer Science Student
> > University of New Orleans
> > http://www.cs.uno.edu/~kkelly
>
>
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