Group:
 
I was playing around with the LineStrip Array and the Line Array , trying to create a ever increasing line( through new points being fed to the line through a thread). I tested the LineArray first, and saw fairly quick updating and drawing. ALso the rotation,translation, other movements remain very quick and smooth. The line that was drawn was like a dashed line, instead of a fully connected line.
 
Now for the LineStripArray. I did the same for the LSA( feeding through the thread), and saw a major inconvience. The line was nice and smooth, and fully connected. Yet the behaviors(rotation, translation, etc..) were slowed down considerably.
 
Now here are my questions.
 
Why is the LineArray giving me dashed lines, instead of smooth lines like the LSA.?

Why is the performance considerably dropped when I use the LSA?
 
What can I use to quicken the performance of the LSA?
 
 
Thanks for your help.
 
Zak
 
PS . Whenever you draw on the scene, a line goes from the origin(0,0,0) to the point to be drawn. Is there anyway to get rid of that ?

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