I am trying to use the Transform3D lookAt() function, which looks like:
lookAt(Point3d eye, Point3d center, Vector3d up)
Well, the eye location and center location are in two other Transform3D
objects, but the only way to "get()" the translation is by using
Vector3d(3f) objects. So now I have to have the Vector3d and the
Point3d of the translation. What a waste.
Why doesn't the "get" function for translation take a Tuple3d? Or, why
doesn't the lookAt function take Tuple3d for eye and center??
I would suggest changing the lookAt function. Current users of the
function would only need a recompile since Point3d is derived from
Tuple3d. I would also suggest changing the "get" function to take Tuple
as well.
-Lee
J. Lee Dixon
SAIC - Celebration, FL
407-566-1438
[EMAIL PROTECTED] AOL: LeeOrlando
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