Hello everybody,
I have a Quader, which consists from several layers of Shape3D. When I try
to rotate the object I get strange rendering results. I am attaching 3
screenshots, the first is the quader I would love to see all the time. The
other are the effects I do not understand. First I thougth it might has
something to do with the front an back clipping distances, but these are
the values for the screenshot examples:
front 0.026723915100097657 back 66.80978775024414 ratio 2500.0
What is causing this effect?
Thanks for your help in advance.
Desiree
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| Desiree Hilbring Institut fuer Photogrammetrie und Fernerkundung |
| Universitaet Karlsruhe, Germany |
| |
| email: [EMAIL PROTECTED] |
| # 0721 6083676 |
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quaderok.jpg
quader-2.jpg
quader-3.jpg