Hello everybody,

I have a Quader, which consists from several layers of Shape3D. When I try
to rotate the object I get strange rendering results. I am attaching 3
screenshots, the first is the quader I would love to see all the time. The
other are the effects I do not understand. First I thougth it might has
something to do with the front an back clipping distances, but these are
the values for the screenshot examples:

front 0.026723915100097657 back 66.80978775024414 ratio 2500.0

What is causing this effect?

Thanks for your help in advance.

Desiree



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| Desiree Hilbring      Institut fuer Photogrammetrie und Fernerkundung  |
|                       Universitaet Karlsruhe, Germany                  |
|                                                                        |
|                       email: [EMAIL PROTECTED]             |
|                       # 0721 6083676                                   |
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quaderok.jpg

quader-2.jpg

quader-3.jpg

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