Human Animation is pretty much a solved problem with Java. Java is the defacto language for Human Animation solutions that work must work on the Web, Windows, Workstations ( SGI IRIX, HP/UX, Solaris/SPARC) Macintosh, & Linux, PDAs ~~~ TODAY ~~~ _ with _ support for Stereoscopic displays. | I am working on implementing Nancy under Matlab an I have some | questions which I would appreciate if you can give me a help: | | 1) Do somebody have experience translating h-anim to matlab? | 2) Are Nancy motions based in real human walking data, to which extent? | 3) Are Nancy body parts based in real human sizes? | 4) I am having problems reproducing the motions under matlab, | __ ... converting normalized SFRotations to quaternions and then | __ interpolating them and then converting them to matrix rotations. ... | | Walterio W. Mayol-Cuevas | Robotics Research Group., University of Oxford For goodness sake, use Java: it's great for OOPS, Math, Animation, 3D, Networks, Workstations, interactive 3d on the web ... etc. ... Look at what people are doing with Java3D, these are Pros using modern tools, a modern language, the best equipment ... all over the world. " Java3D for Linux, Windows & Workstations, Java 1.1 for the Web " http://www.frontiernet.net/~imaging/java3d_and_vrml.html " Robots : Web 3D Real-Time Animation and Control, with Java " ------------------------------------------------------------------------ http://www.vrml.org/WorkingGroups/h-anim/hypermail/2001/0028.html - includes: " Chess Player Avatar / Robot with Inverse Kinematics " * Note: _ Quaternions _ are used by the Chess Player for Joint Rotations " Human Animation from Motion Capture Data for Gait Analysis " http://www.frontiernet.net/~imaging/gait_model.html " VRML / H-Anim Humanoid as Web Game & Java3D Program " ----------------------------------------------------------------------- http://www.frontiernet.net/~imaging/java3d_and_vrml.html http://www.frontiernet.net/~imaging/avatar_builder.html http://www.frontiernet.net/~imaging/shout3d/models/H-Anim/ darts_animation_VRML.wrl Dart Player works on : Windows, Macintosh, Linux, etc. and of course for Video Capture, Manipulation, & Display: http://www.frontiernet.net/~imaging/gait_analysis_tutor.html for things like Motion Capture, and Display -- all of which seem to be relevant to your interests. The ~~~ BEST ~~~ 3D at the Paderborn Web3D Symposium used ~~~ Java ~~~ ... and this is Human Animation stuff ... " Paderborn Web3D Best of the Best " : Shout3d & Vcom3D ( Java ) ----------------------------------------- http://www.web3d.org/www-vrml/hypermail/2001/01/0710.html Vcom3D has a commercial product that uses Blaxxun3D & Java : WARNING: ParallelGraphics' Buggy Browser plug-in may fail: | Vcom3D is using Java with EAI to animate a seamless mesh. | The example only works well in blaxxun Contact and CosmoPlayer. | As noted in the www-vrml mailing list, | | ParallelGraphics' Cortona has many problems with EAI ... | http://www.vcom3d.com/seamless_ex/mariaDance.htm http://www.vcom3d.com/seamless_ex/ VRML EAI lets you have plug-in speed, lets you run on the web, is safer then the ~~ HIGH RISK ~~~ that ~~ ActiveX ~~ exposes you to ( and your clients, customers, & visitors ) that ParallelGraphics exposes you to with their _ FAILS - on - Netscape _ 'feature' described in the infamous 'Microsoft's illegal Assaults thread. " Microsoft & ParallelGraphics : illegal acts & Subverting Standards " --------------------------------------------------------------------------- -- http://www.web3d.org/www-vrml/hypermail/2001/01/0631.html Please note Vcom3D & Shout3d have commercial products and have earned great recognition for great work. Using Standards and making money are not mutually exclusive. Robots & Human Animation is great fun with Java, your stuff looks cool ... http://www.robots.ox.ac.uk/ActiveVision/Research/WeRo/n3.html http://www.robots.ox.ac.uk/ActiveVision/Papers/ MayolEtalISWC2000/mayol_etal_iswc2000.pdf It would be easier & more portable with Java. MatLab is like Java, but less portable & less functional ? Web3D: You have a Web Browser, You get 3D. -- Paul, Java Developer & Web Animation ------------------------------------------------------------------------ "Imaging the Imagined : Modeling with Math & a Keyboard" VRML EAI FAQ: http://www.frontiernet.net/~imaging/eaifaq.html#22 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
