Justin,
Well that makes a lot more sense! Thanks for the information.
Sincerely,
Daniel Selman
[EMAIL PROTECTED]
Tornado Labs Ltd.
http://www.tornadolabs.com
-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Justin Couch
Sent: Tuesday, February 27, 2001 2:59 AM
To: [EMAIL PROTECTED]
Subject: Re: LocalToVworld transform and deriving from Node
Daniel Selman wrote:
> (and SUN). Even more worrying is that this was an
InvocationTargetException,
> thrown by the reflection API. I find it extremely troubling that Java 3D
> (high performance?) should be using reflection to invoke methods...
If you look at the stack trace, it seems that the call is coming from
the native code side. That is, some native code is doing something with
Java objects and then it dies. Whenever you error on the native side,
you will end up with reflection exceptions. Badly named, but that is
what happens.
--
Justin Couch Author, Java Hacker
http://www.vlc.com.au/~justin/ Java 3D FAQ Maintainer
http://www.j3d.org/ J3D.org The Java 3D Community Site
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