This, as I understand it, is incorrect behavior.


John Rothe

----------------------------------------------------
com.sun.j3d.utils.image.TextureLoader.java:460

if ((status & ImageObserver.ERROR) != 0) {
    System.out.println("Error: in loading image");
    return null;
} else if ((status & ImageObserver.ALLBITS) != 0) {
    break;
}
try {
    Thread.sleep(100);
} catch (InterruptedException e) {}

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