Due to popular demand :) I took a bunch of the stuff over the last few
days about collision detection in J3D and wrote up a document about it.
It's relatively high level, but I hope that is will be useful enough for
the likes of Karin to take a peek at and help in their decision making
process.

This could be considered an alpha version of the document so as much
feedback by the more technically inclined would be great. For the
newbies, can you tell me what else you would like to see in it. Now,
please keep in mind that this is meant to be an architecture document,
not a tutorial on how to write collision code in java 3D so you won't
find code there, and I won't put any in.

The document can be found at:

http://www.j3d.org/implementation/collision.html


--
Justin Couch                                    Author, Java Hacker
http://www.vlc.com.au/~justin/               Java 3D FAQ Maintainer
http://www.j3d.org/              J3D.org The Java 3D Community Site
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
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