This isn't really a driver tweak, it's just a render option.
When vertical sync is on, the entire 3D canvas will be refreshed in sync
with the vertical refresh, which forces the app to run no faster than
the vertical sync of your monitor settings.
However, if you turn it off, the app frame will update independently
from the monitor refresh and visible tearing can result, and usually does.
Depending on what you are doing that may not be acceptable.
Typically in games, players want the fastest possible so they accept the
tearing...
David wrote:
> I was reading the OpenGL forum and they recommended disabling VSync in the
> driver. I changed mine to "off always" and my framerate jumped up
> considerably in my application.
>
> I wonder what else is worth tweaking in the drivers....
>
> Dave Yazel
>
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