FYI, A while back we had to change all our behaviors to be frame based
instead of delta time to get smooth motion.

Accurate time would be nice.

David wrote:

> What about the javax.media stuff?
>
> http://java.sun.com/products/java-media/jmf/2.1/apidocs/javax/media/SystemTi
> meBase.html
>
> They say the time is to the nanosecond precision.  I don't know anything
> about the jmf package, isn't quite large?
>
> Transformation of observed objects seems to be ok at current resolutions,
> but the smoothness of the view transforms really need to get a proper update
> every frame for maximum smoothness.  Just by adding a (if elapsed time is
> zero, assume 20 ms has passed) made a MARKED improvement to the smoothness
> of turning and moving the view.  And with that hack I am still dropping two
> frame on the ground. Without an accurate time, I cannot calculate the delta
> change properly.  I also bet that particle systems will need the same
> resolution.
>
> Dave
>
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Shawn Kendall               Full Sail Real World Education
Course Director             3300 University BLVD
Real Time 3D for Gaming     Winter Park FL 32792
[EMAIL PROTECTED]       http://www.fullsail.com
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