FYI, A while back we had to change all our behaviors to be frame based
instead of delta time to get smooth motion.
Accurate time would be nice.
David wrote:
> What about the javax.media stuff?
>
> http://java.sun.com/products/java-media/jmf/2.1/apidocs/javax/media/SystemTi
> meBase.html
>
> They say the time is to the nanosecond precision. I don't know anything
> about the jmf package, isn't quite large?
>
> Transformation of observed objects seems to be ok at current resolutions,
> but the smoothness of the view transforms really need to get a proper update
> every frame for maximum smoothness. Just by adding a (if elapsed time is
> zero, assume 20 ms has passed) made a MARKED improvement to the smoothness
> of turning and moving the view. And with that hack I am still dropping two
> frame on the ground. Without an accurate time, I cannot calculate the delta
> change properly. I also bet that particle systems will need the same
> resolution.
>
> Dave
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST". For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
--
___________________________________________________________
Shawn Kendall Full Sail Real World Education
Course Director 3300 University BLVD
Real Time 3D for Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
___________________________________________________________
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".