Hi, I am a new comer in java 3D. I seek for helping in Java3D.  I have read Java3D tutorials. But, It seems that there is no example of showing how to construct tree-structure in geometry. For example, a father (a box) has a son (a cylinder, doesn't sound son!). i don't know how to build a scence like
 
 
 
                                            Universer
                               
                                BG 1            BG2                        BG3
                           
                    BG1-1        BG1-2   ....                                BG3-1        BG3-2      BG3-3.....
...........................................
 
 
Here Bg1-1 and BG1-2 are children of BG1, How can I add a child BranchGroup to a father BG node with their own local co-ordinate system (Locale).
 
 
 
 
Shengfeng

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