Hi, I am a new comer in java 3D. I seek for helping
in Java3D. I have read Java3D tutorials. But, It seems that there is no
example of showing how to construct tree-structure in geometry. For example, a
father (a box) has a son (a cylinder, doesn't sound son!). i don't know how to
build a scence like
Universer
BG 1
BG2
BG3
BG1-1
BG1-2 .... BG3-1
BG3-2 BG3-3.....
...........................................
Here Bg1-1 and BG1-2 are children of BG1, How can I
add a child BranchGroup to a father BG node with their own local co-ordinate
system (Locale).
Shengfeng |
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