Hello,
> the geometries and textures eat up memory like crazy. I'd say memory is
> more of a limitation than performance. And Java 3D 1.2.1 gained about a
> 50% frame rate increase over Java 3D 1.2 so Sun's doing a fine job at
> advancing the technology.
Wow. I didn't know such huge performance increases were currently being done.
> Other issues:
> 1) weak documentation
I'm planning on getting a book (which is probably a good idea; although
Sun's tutorial is fairly good in coverage).
> 2) transparent objects are troublesome
I've noticed (from the discussions on the list in the past). I expect this
to get fixed eventually though; so that's somewhat of a non-issue.
> 3) Performance very dependent upon video card (ie GeForce cards do
> great, but a Voodoo 3 is weak)
Also something I'd expect to get better; so a non-issue here too (eventuall).
> Java 3D might not hold up for the kind of performance a first person
> shooter would desire, but it does hold up for a slower paced more
> interesting world (like Everquest).
Any specific reasons for this? Due to bad frame rates in general, or are you
thinking of GC pauses?
Thanks for all the feedback!
--
/ Peter Schuller, InfiDyne Technologies HB
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