i think that the problem could be that you should use
the rot methods first in the transform3D and, after
it, apply the transform3D to the transformgroup.
--- Fiasco <[EMAIL PROTECTED]> escribió: > It seems
when I use one of the Transform3D().rot
> functions, it erases any
> previous rot I do.
>
> For example
> Transform3D trans = new Transform3D();
> trans.rotX(15);
> trans.rotY(15);
> trans.rotZ(15);
>
> It seems that only the last one called takes effect.
> Is this right?
>
>
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