Hello, I noticed a post (dated January 2001) asking about anaglyphs, with no responses. I would like to implement anaglyphs with Java3D, since that seems to be the only way to enable stereo viewing on an ordinary PC/Workstation (other than cross-eyed or parallel viewing, which might be painful to the eyes :o) ), though it comes with the disadvantage of anaglyphs - that some color info might be lost. One way I could think of is to have two "offscreen" Canvas3D instances for the view, and combine the two images into one after passing each through red/blue or red/green filters, and render the image onto a double-buffered component (I'm not sure if this third component needs to be a Canvas3D - except maybe to override some hook method like "preRender", "postRender", etc). Would this be the right way to go about it ? Has anyone tried getting anaglyphs working with Java3D ? I'd really appreciate your comments on this. Thanks 'n regards, Manu. http://www.cis.ohio-state.edu/~varghese/graphics =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".