Hello,

I noticed a post (dated January 2001) asking about anaglyphs, with no
responses. I would like to implement anaglyphs with Java3D, since that
seems to be the only way to enable stereo viewing on an ordinary
PC/Workstation (other than cross-eyed or parallel viewing, which might be
painful to the eyes :o) ), though it comes with the disadvantage of
anaglyphs - that some color info might be lost.

One way I could think of is to have two "offscreen" Canvas3D instances for
the view, and combine the two images into one after passing each through
red/blue or red/green filters, and render the image onto a double-buffered
component (I'm not sure if this third component needs to be a Canvas3D -
except maybe to override some hook method like "preRender",
"postRender", etc).

Would this be the right way to go about it ? Has anyone tried getting
anaglyphs working with Java3D ?

I'd really appreciate your comments on this.

Thanks 'n regards,
Manu.
http://www.cis.ohio-state.edu/~varghese/graphics

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