Hi!

has anybody used the VRML Loaders from the java3d-vrml group? Can somebody
give me an overview of what to do?

>From the simpleviewer example,
1) Create a vrmlloader object
2) Load the file in the object
3) Get the scene
4) Get the branchgroup from the scene
5) Attach the branchgroup to the virtual universe

Am I right?

>From the morphing example in java (Lightwave format),
after step5, getting the child of the branchgroup.

After getting the child,the children are converted into Geometry array
objects and are placed inside a shape3d object.

I hope somebody can help me.... Thanks! Sorry for the inconvenience!!!! :)


                                                        Bam-Bam

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