I am trying to add 2D text as annotation to a 3D part.
If i add same behaviour to both and try to rotate the part, the text also
rotates with the part and looks distorted/vanishes.
 
Is there some way by which the 2D text always remains at same plane
and adjusts its position relative to the 3D part's rotation / translation / zoom
on the screen.
 
Basically i want to have behaviour of the 2D text effected by the behaviour of 3D body.
 
saurabh

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