Hi All,
 
I have met a problem in updating scence graph (display). In interactive computer graphics, we need to update the screen display after  adding a new graphics primitive. In Java 2D, we can use repaint() mothed. Now, I use SimpleUniverser to setup a virtualUniverse and a Locale, After adding the first 3D shape, I add a Branchgraph to the Universer. The screen can display the scene correctly. However, after inputting another 3D shape from menu, I can not romove the old BranchGraph, and can not update the scene to include the  newly input.  It seems that there is no removeBranchGraph() method in SimpleUniverser object. How can I use Java3D in an interactive way?
 
 
Thanks
 
 
Sheng Qin

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