Yes, I used the HTML Converter in the HTML file.

Nuno

----- Original Message -----
From: "Fabricio Siqueira" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 15, 2001 4:45 PM
Subject: Re: [JAVA3D] Starfire 3DS Loader & Applet


>    Did you use de HTML Converter in the HTML file?
>    If not, you have to download it from the site and convert your html
file
> to force the browser to use de plug in.
>
>
> Fabricio
>
>
> >From: Nuno Pereira <[EMAIL PROTECTED]>
> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
> >To: [EMAIL PROTECTED]
> >Subject: [JAVA3D] Starfire 3DS Loader & Applet
> >Date: Thu, 15 Mar 2001 16:00:52 -0000
> >
> >Hello,
> >
> >I'm trying to use the Starfire 3DS Loader but not with success.
> >I'm writing an applet that load a 3ds file from an URL. I'm using the new
> >2.0 version of the loader.
> >When I test the applet with AppletViewer it works, but when I use the
> >Browser (IE 5) it doesn't work. I get the message "Start: applet not
> >initialized".
> >I'm using Java Plug In 1.3.
> >Can anyone help me?
> >
> >Thanks in advance,
> >Nuno Pereira
> >
> >Here is my code:
> >
> >package pt.vwater;
> >
> >import java.applet.Applet;
> >import java.awt.*;
> >import javax.media.j3d.BranchGroup;
> >import javax.media.j3d.Canvas3D;
> >import javax.media.j3d.Transform3D;
> >import javax.media.j3d.TransformGroup;
> >import javax.media.j3d.View;
> >import javax.media.j3d.BoundingSphere;
> >import javax.media.j3d.AmbientLight;
> >import javax.media.j3d.DirectionalLight;
> >import javax.media.j3d.Light;
> >import javax.vecmath.Matrix4d;
> >import javax.vecmath.Color3f;
> >import javax.vecmath.Point3d;
> >import com.sun.j3d.utils.universe.SimpleUniverse;
> >import com.mnstarfire.loaders3d.Inspector3DS;
> >
> >
> >public class Viewer extends Applet {
> >
> >   private java.net.URL filename;
> >
> >   public Viewer() {}
> >
> >   public void init()
> >   {
> >     // Construct the applet canvas
> >     setLayout(new BorderLayout());
> >     GraphicsConfiguration config =
> >     SimpleUniverse.getPreferredConfiguration();
> >
> >     Canvas3D c = new Canvas3D(config);
> >     add("Center", c);
> >
> >     // Create a basic universe setup and the root of the scene
> >     SimpleUniverse u = new SimpleUniverse(c);
> >     u.getViewingPlatform().setNominalViewingTransform();
> >     BranchGroup sceneRoot = new BranchGroup();
> >
> >
> >     // the path to the file for an applet
> >     try
> >     {
> >       java.net.URL path = getCodeBase();
> >       filename = new java.net.URL(path.toString() + "./D1.3ds");
> >     }
> >     catch (java.net.MalformedURLException ex)
> >     {
> >       System.out.println(ex.getMessage());
> >       System.exit(1);
> >     }
> >
> >     Inspector3DS loader = new Inspector3DS(filename);
> >     loader.setURLBase(getCodeBase().toString());
> >     loader.parseIt();
> >     TransformGroup max = loader.getModel();
> >     sceneRoot.addChild(max);
> >
> >     AmbientLight amblight = new AmbientLight();
> >     amblight.setColor(new Color3f(0.0f, 0.325f, 0.494f));
> >     amblight.setInfluencingBounds(new BoundingSphere(new Point3d(0, 0,
0),
> >100.0));
> >     sceneRoot.addChild(amblight);
> >
> >     DirectionalLight dirlight = new DirectionalLight();
> >     dirlight.setCapability(Light.ALLOW_STATE_WRITE);
> >     dirlight.setColor(new Color3f(0.0f, 0.325f, 0.494f));
> >     dirlight.setInfluencingBounds(new BoundingSphere(new Point3d(0, 0,
0),
> >100.0));
> >     sceneRoot.addChild(dirlight);
> >
> >     u.addBranchGraph(sceneRoot);
> >   }
> >}
> >
>
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