Thanks John, works like a charm.
One more question.
I have a model a model I am viewing consisting of several 3ds meshes. Each
of these meshes
uses the same texture file. When I load all the meshes does each mesh have
to re-retrieve that same texture
image over the internet, or does the starfire loader cache the previously
downloaded texture image so
that any other meshes referencing it can use it?
Fiasco
----- Original Message -----
From: John Wright <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 15, 2001 3:56 PM
Subject: Re: [JAVA3D] 3DS Loader Texture Error
> Fiasco,
>
> The call to setURLBase() should be passed a String not a URL (you have
> it typed as setBaseUrl() - I'm assuming that is just a typo in your
> e-mail).
>
> As for more informative error messages {grin}... sure... get Sun to
> provide more informative errors (*joke*). But seriously, ok, I'll look
> at the code to see if I can have it spit out some better error messages.
>
> - John Wright
> Starfire Research
>
> Fiasco wrote:
> >
> > Here's my code
> >
> > try {
> > Loader3DS modelLoader = new Loader3DS();
> > modelLoader.setDetail(2);
> > modelLoader.setBaseUrl( new
> > URL("http://localhost/jbuilder/TargetWare/f86sabre/" ) );
> > scene = modelLoader.load( new
> > RL( "http://localhost/jbuilder/TargetWare/f86sabre/" +
geometryfilename ) );
> > } catch () {}
> >
> > When I run it I get a very unhelpfull
> > Malformed URL trying to make texture URL
> > error message. Would be nice if this error message included the URL
that
> > was trying to be created.
> >
> > Is it something wrong in my code above?
> >
> > Fiasco
> >
> >
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>
>
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