It has come to my attention that the ObjectFile loader class, does not function properly with relative files that use external files (like material files). If you do this for example with the demo obj file loader program... java ObjLoader model.obj if the model.obj file uses model.mtl, then it will fail to load the material and any textures that material may have. Now if you use the full path... java ObjLoader c:\test\model.obj It will load the material and the texturemaps for it. Inside my own code, i notice even if I specify the full path in "setBasePath", it will still not function properly. I'm guessing this is a bug, since it can still load the obj file but with out the material. Leyland Needham =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".