This is a known limitation in Java 3D. For Java 3D 1.3 we are going to
add an explicit attribute (in the View) to control separate specular
color. Btw, some OpenGL cards may not support this feature since it
requires an OpenGL extension. On those cards, the separate specular
color enable will be ignored.
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[EMAIL PROTECTED]
>Date: Tue, 20 Mar 2001 15:00:45 +0100
>From: Artur Biesiadowski <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Opengl - specular highlight on texture not working
>To: [EMAIL PROTECTED]
>
>It seems that specular highlight does not work when texture for object
>is set. Under DirectX version everything is ok, under opengl there is no
>light spot.
>
>Is it a known bug ? If no, then I can provide simple test case for it.
>
>Artur
>
>===========================================================================
>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
>of the message "signoff JAVA3D-INTEREST". For general help, send email to
>[EMAIL PROTECTED] and include in the body of the message "help".
>
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".