I wish to "add" intensity to the base texture during the multi-texturing
pass, or if necessary a second pass. With multipass and blending function
glBlend(GL_DST_COLOR,GL_SRC_COLOR)   or glBlendFuncGL_ONE, GL_ONE(GL_ONE,
GL_ONE), everything above 0.5 brightens the color.  I am unclear how to
apply a luminescence texture in Java3d and alternatively darken or brighten
the base texture.

To do it *right* I would need a third pass to
glBlendEquationGL_FUNC_REVERSE_SUBTRACT(GL_FUNC_REVERSE_SUBTRACT) the bias
version of the detail with slightly different texcoords, but I don't think
these blending options are not available in Java3d.

Any suggestions?

Dave Yazel

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