When I was developing my own scenegraph/engine, I could have any number of
cameras in my hierarchy, a view would render from one of those camera
references. Having the cameras in the transformation hierarchy would allow
the camera to be the child of an geometry.

What I would like to know is, how to do the equivalent in Java3D. To make it
so that the camera can be (or seem to be) the child to an geometry. I can
imagine a way to do it, by making the focal geometry a leaf of the root, and
then the world geometry is transformed instead of the focal geometry.

Leyland Needham

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