When I was developing my own scenegraph/engine, I could have any number of cameras in my hierarchy, a view would render from one of those camera references. Having the cameras in the transformation hierarchy would allow the camera to be the child of an geometry. What I would like to know is, how to do the equivalent in Java3D. To make it so that the camera can be (or seem to be) the child to an geometry. I can imagine a way to do it, by making the focal geometry a leaf of the root, and then the world geometry is transformed instead of the focal geometry. Leyland Needham =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
