I'm trying to play a background sound file with a Canvas animating some
graphics. It doesn't play the sound. Does anyone know what else I need to add
to the following code? Any help will be appreciated.
public void init()
{
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
MyCanvas3D c = new MyCanvas3D(config);
setLayout(new BorderLayout());
add("Center", c);
BranchGroup scene = createSceneGraph();
SimpleUniverse u = new SimpleUniverse(c);
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
}
private BranchGroup createSceneGraph() {
BranchGroup objRoot = new BranchGroup();
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0),
100.0);
try
{
MediaContainer sample = new MediaContainer(new
URL("file:bgm.au"));
sample.setCapability(MediaContainer.ALLOW_URL_WRITE);
sample.setCapability(MediaContainer.ALLOW_URL_READ);
sample.setCacheEnable(false);
sound = new BackgroundSound(sample, 2.0F);
sound.setLoop(1);
sound.setContinuousEnable(true);
sound.setReleaseEnable(true);
sound.setCapability(PointSound.ALLOW_ENABLE_WRITE);
sound.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);
sound.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);
sound.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE);
sound.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE);
sound.setCapability(PointSound.ALLOW_RELEASE_WRITE);
sound.setCapability(PointSound.ALLOW_DURATION_READ);
sound.setCapability(PointSound.ALLOW_IS_PLAYING_READ);
sound.setCapability(PointSound.ALLOW_LOOP_WRITE);
sound.setCapability(PointSound.ALLOW_IS_READY_READ);
sound.setEnable(true);
BoundingSphere soundBounds = new
BoundingSphere(new
Point3d(0.0,0.0,0.0), 500.0);
sound.setSchedulingBounds(soundBounds);
objTrans.addChild(sound);
objRoot.compile();
}
catch (MalformedURLException ex)
{
System.out.println("MalformedURL");
}
return objRoot;
}
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