Hi,

   Please be aware that somebody from the computer science
department of Changsha Railway University, China tends to
sprend virus using my identity intentionaly.

Please don't execute the .exe attach and delete
the email immediately.

Here is information about the virus and how
to remove them in case you are infect.

http://www.europe.f-secure.com/v-descs/navidad.shtml

- Kelvin
---------------
Java 3D Team
Sun Microsystems Inc.

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MIME-Version: 1.0
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Date: Mon, 26 Mar 2001 11:54:10 +0800
From: Tang Yuguan <[EMAIL PROTECTED]>
Subject: Re: [JAVA3D] Stopping rendering and restarting
To: [EMAIL PROTECTED]

Hi Dave,

    Here is an exmaple of how start/stopRenderer() works.
(works fine with v1.2.1 release)
It is a bug if startRendering() fail to start once stop.
In this case please send us a test case.

Thanks.

- Kelvin
---------------
Java 3D Team
Sun Microsystems Inc.

>MIME-Version: 1.0
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>Date: Wed, 14 Mar 2001 19:52:17 -0500
>From: David <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Stopping rendering and restarting
>To: [EMAIL PROTECTED]
>
>I am trying to figure out the best way to stop rendering, do some
>loading/etc and then restart rendering.  I want to do this at startup and
>for certain situations.  Specifically I want to free up the CPU cycles and
>not show partially built scenegraphs while loading.  I also want to replace
>the canvas with some other components during this time (a swing 2d animation
>for example, or splash image).
>
>I tried using canvas.stopRenderer() and canvas.startRenderer() but I can't
>seem to get it started once I stop it.  I looked at view.stopView() and the
>docs say this should not be used for flow control.  Detaching the main
>branchgroup is not what I want to do, since that leaves the renderer running
>flat out.
>
>Suggestions?
>
>Dave Yazel
>
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