I'm not to familiar with Java3D so I can not give you a definitive answer,
but I do not think Java3d has such a thing. I think such a thing is left up
to programmers to build.
The reason why I am responding though, is because I am currently working on a
small game developement project working with morph targets and character
animation.
The way I am thinking of dealing with this is, to have a character behavior
with a state and animation groupings. For example having a group of morph
targets for a walk animations, a group of animations for walking running
jumping sitting shooting picking-up etc (what ever the game may require). The
animations are triggered and monitored by the state of the character, and the
state of the character, is based upon the environment (the "map" or
background, other characters for bots, and even input from a player) or an
animation sequence which could trigger the animations for story telling
purposes.
I would think its better for someone to create these instead of being an
integral part of Java3D, because there is a number of animation sequences
(motions) you could want to do, each of those animations could require not
only morph targets but also transformations and combinations of the two, and
there is a number of ways that the state could change from one to another
(for example I would probably use a PickTool, or see what keys have been
pressed, or as part of a larger animations, to see which state change is
necesary).
Dont get me wrong, some general purpose utilities could possibly be created (
I know I will be creating my own custom classes for my own project), to help
with this, but most of the stuff resulting will have to be hard coded
initially instead of being something simple as a format to load, until an
java3d application could be built to allow people to build the animation
sequences and store it into a custom file format, but the state changes would
still have some custom coding involved.
Leyland Needham
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