Hi,
Thanks to everyone who helped me with the animation/frames question. Now I have
another problem,
I used a 128x128 image to wrap a sphere. Why does the sphere appear rough at the
bottom, but smooth at the top?
Here's how I created the texture.(See attached file: Bug.java)
TextureLoader loader = new TextureLoader("K:\\3d\\whitmarb.gif", new
Container());
Texture texture = loader.getTexture();
texture.setBoundaryModeS(Texture.WRAP);
texture.setBoundaryModeT(Texture.WRAP);
texture.setBoundaryColor(new Color4f( 0.0f, 1.0f, 0.0f, 0.0f ) );
TextureAttributes texAttr = new TextureAttributes();
texAttr.setTextureMode(TextureAttributes.MODULATE);
ap.setTextureAttributes(texAttr);
ap.setTexture(texture);
Also, if I move the window around quickly, the sphere loses its texture and
becomes smooth all over.
Are these bugs in Java 3d, or in my code?
From,
Greg.
Bug.java