Hi everybody,
I am creating Text2D shapes with labels for some points. When I create
them near 0 with say a font size around up to 100 everything is okay.
In my real application my points are somewhere around x 3500000 and z
-5000000. That is why I want to go back and make the font size bigger, so
that I still can see my labels. But then I can only see the rectangular
area of the texture, which is no longer transparent.
You can verify this with the attached example program. Changing the font
size from 660 to 560 and the text will show.
I tested the
//text2D.setRectangleScaleFactor(2);
//text2D.setString("new 2D Text");
methods, but it did not understand the effects.
With enlarging the font size I additionally get often an out of memory
error.
Thanks for your help in advance
Desiree
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| Desiree Hilbring Institut fuer Photogrammetrie und Fernerkundung |
| Universitaet Karlsruhe, Germany |
| |
| email: [EMAIL PROTECTED] |
| # 0721 6083676 |
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/*
* @(#)Text2DDes.java 1.0 99/03/25 11:42:40
*
* Copyright (c) 1996-1999 Sun Microsystems, Inc. All Rights Reserved.
*
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* modify and redistribute this software in source and binary code form,
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* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
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* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
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*/
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.behaviors.mouse.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.util.Enumeration;
import java.util.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.math.*;
// Text2DDes renders a single, interactively rotatable cube.
public class Text2DDes extends Applet {
SimpleUniverse simpleU;
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
TransformGroup objRotate = new TransformGroup();
objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
objRoot.addChild(objRotate);
// Change [Thu Mar 29 14:35:05 2001]hilbring:
//objRotate.addChild(new ColorCube(0.4));
// 2D Text erstellen
Text2D text2D = new Text2D("2D Text",new
Color3f(0.9f,1.0f,1.0f),"Arial",660,Font.BOLD);
//text2D.setRectangleScaleFactor(2);
//text2D.setString("new 2D Text");
objRotate.addChild(text2D);
TransformGroup vpTrans = null;
vpTrans = simpleU.getViewingPlatform().getViewPlatformTransform();
Transform3D goback = new Transform3D();
goback.set(new Vector3f(0,0,50));
vpTrans.setTransform(goback);
Viewer viewer = simpleU.getViewer();
View view = viewer.getView();
view.setFrontClipDistance(1);
view.setBackClipDistance(3000);
// Change [Thu Mar 29 14:35:06 2001]hilbring: ende
MouseRotate myMouseRotate = new MouseRotate();
myMouseRotate.setTransformGroup(objRotate);
myMouseRotate.setSchedulingBounds(new BoundingSphere());
objRoot.addChild(myMouseRotate);
// Let Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
} // end of CreateSceneGraph method of Text2DDes
// Create a simple scene and attach it to the virtual universe
public Text2DDes() {
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas3D = new Canvas3D(config);
add("Center", canvas3D);
// SimpleUniverse is a Convenience Utility class
//SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
simpleU = new SimpleUniverse(canvas3D);
BranchGroup scene = createSceneGraph();
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
//simpleU.getViewingPlatform().setNominalViewingTransform();
simpleU.addBranchGraph(scene);
} // end of Text2DDes (constructor)
// The following allows this to be run as an application
// as well as an applet
public static void main(String[] args) {
System.out.print("Text2DDes.java \n- a demonstration of using the MouseRotate
");
System.out.println("utility behavior class to provide interaction in a Java 3D
scene.");
System.out.println("Hold the mouse button while moving the mouse to make the
cube rotate.");
System.out.println("This is a simple example progam from The Java 3D API
Tutorial.");
System.out.println("The Java 3D Tutorial is available on the web at:");
System.out.println("http://java.sun.com/products/java-media/3D/collateral");
Frame frame = new MainFrame(new Text2DDes(), 256, 256);
} // end of main (method of Text2DDes)
} // end of class Text2DDes