Hi All

I have a light enabled scene  with 2 surfaces. Surface A,
has a light-enabled material appearance and material diffuse
color. Surface B, is a non-lit and non-material surface colored
by colors provided at the vertices. When I run the application
in perspective mode everything behaves just fine. In the
parallel mode, however, when Surface B is positioned closer
to the viewer before Surface A, the colors of Surface B
completely disappear in the region of overlap !!!!!!!!!
There are no problems if Surface A and B are positioned
side-by-side, i.e., without any overlap.

I can provide gif pics. illustrating the problem, if more
info. is needed to trouble-shoot this apparent bug.

It does appear that the parallel mode has some annoyances
unique to itself.

Thanks in advance for your help

Raj
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