Hi All I have a light enabled scene with 2 surfaces. Surface A, has a light-enabled material appearance and material diffuse color. Surface B, is a non-lit and non-material surface colored by colors provided at the vertices. When I run the application in perspective mode everything behaves just fine. In the parallel mode, however, when Surface B is positioned closer to the viewer before Surface A, the colors of Surface B completely disappear in the region of overlap !!!!!!!!! There are no problems if Surface A and B are positioned side-by-side, i.e., without any overlap. I can provide gif pics. illustrating the problem, if more info. is needed to trouble-shoot this apparent bug. It does appear that the parallel mode has some annoyances unique to itself. Thanks in advance for your help Raj _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
