David wrote:
Thanks for answers. I have one problem here:
> In response to your other question: Other than field of view culling, which
> Java3d does automatically, [...]
I'm talking about immediate mode here. Even if objects will not be
displayed because of culling, sending them to renderer will take a lot
of time. What I'm asking is how to check if given bounds is in field of
view ? Of course I can write my bounds shape based on clipping
planes/fov and check if it intersects with objects I'm interested in,
but maybe there is a ready method for it ?
Artur
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