David wrote:

Thanks for answers. I have one problem here:

> In response to your other question: Other than field of view culling, which
> Java3d does automatically, [...]

I'm talking about immediate mode here. Even if objects will not be
displayed because of culling, sending them to renderer will take a lot
of time. What I'm asking is how to check if given bounds is in field of
view ? Of course I can write my bounds shape based on clipping
planes/fov and check if it intersects with objects I'm interested in,
but maybe there is a ready method for it ?

Artur

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to