Hello all,
Did anybody notice that BranchGroups consume a lot of memory? We have one model that has about 2K of them, and some BGs include other BGs. Trying to increase performance we tried not to use them, but fps stayed the same. However memory usage dropped from 52M to 42M in Java heap only. A simple calculation shows 5K per BranchGroup that seems a little excessive. Native side memory usage appeared to be also significantly lower. Compile method was not used. J3d 1.2.1, win2K, opengl, display list optimization not used because of geometry by reference (see J3D performance guide).
-Yuri
