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We are
talking object bounds, not influencing bounds. They are two different
things.
Hi,
I am
getting the default value of the Point3d object ie 0, here is part of my code.
/*********code
behaviorBranch =
new BranchGroup();
bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0f);
// create normal
interpolator normalInterpolator
= new
KBRotPosScaleSplinePathInterpolator(animAlpha,
objTransformGroup,
yAxis, normalKeyFrames);
normalInterpolator.setSchedulingBounds(bounds);
behaviorBranch.addChild(normalInterpolator);
objTransformGroup.addChild(behaviorBranch); **********/
the code is from SplineAnim example in java3d demo
Thanks a lot.
Anindita
Pal.
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