http://java.sun.com/products/java-media/jmf/2.1.1/solutions/DemoJMFJ3D.html#requirements is a tutorial
on how to "Render Live video on a 3D surface".
-----Original Message-----
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of SW Keum
Sent: Tuesday, April 03, 2001 9:26 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] [Java3D] awt object to BufferedImageHello.I'm trying to make a video image textured on 3D object using Java3D and JMF.my program works as follows, first, renderer plug-in handles video stream and returns BufferedImage to main program, then, main program will use it as a texture on 3D object.The problem is, Renderer or VideoRenderer class does not return BufferedImage object. they return awt.Component object as you know. so i return the data as Component, and process it in the main program as follows--------------------------------------Component vc=p1.getVisualComponent();BufferedImage bimg = new BufferedImage(SS, SS, btype);
bimg = (BufferedImage) vc.createImage(vc.getBounds().width,vc.getBounds().height);
ImageComponent2D imgcmp = new ImageComponent2D(itype, bimg, byRef, true);
Texture2D tex1 = new Texture2D(Texture2D.BASE_LEVEL, ttype, SS, SS);
tex1.setImage(0, imgcmp);
return tex1;
------------------------------------------but it doesn't work. my object is not textured. I've tested with different texture, and i can see the textured object, but not with this one.how can i do that?- additional questions :)1. any JMF tutorial on internet? i cannot find any.2. Is there any way to return BufferedImage object?3. I'm getting 2D image from renderer like this.. first, renderer returns component object, and i get graphic using createImage() method. is it right?Thanks in adv.
