----- Original Message -----
From: Artur Biesiadowski <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, April 05, 2001 10:26 AM
Subject: Re: [JAVA3D] 3 Axis



> >
> > Hi!!
> >
> > I'm working on a game in which the user needs to move an object around
> > a 3D "room", allowing 6 degrees of freedom. The object has a DOF
> > (direction of flight) and Up vector to define its direction of
> > movement. I need to allow the user a set of operations such as
> > rotation along the 3 axis (X, Y, and Z) and translations towards (and
> > backwards) the DOF vector. The problem is that somehow I need to keep
> > track of the object's status so that next time I perform, for example,
> > a rotation it should take into account the local co-ordinate system
> > (the modified DOF and Up vectors) rather than the canonical axes (X,
> > Y, and Z - which are the room's co-ordinate system).
> > Any suggestions?

anybody can to give an example this????????




>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to